Variable thick_edges_100_vertConst
thick_edges_100_vert: "#version 100\nuniform mat4 u_matrix;\nuniform float u_strokeWidth;\nattribute float edge_foldAngle;\nattribute vec2 v_position;\nattribute vec3 v_color;\nattribute vec2 edge_vector;\nattribute vec2 vertex_vector;\nvarying vec3 blend_color;\nvarying float blend_opacity;\nvoid main () {\n\tfloat sign = vertex_vector[0];\n\tfloat halfWidth = u_strokeWidth * 0.5;\n\tvec2 side = normalize(vec2(edge_vector.y * sign, -edge_vector.x * sign)) * halfWidth;\n\tgl_Position = u_matrix * vec4(side + v_position, 0, 1);\n\tblend_color = v_color;\n\tblend_opacity = edge_foldAngle == 0.0 ? 1.0 : abs(edge_foldAngle) / 180.0;\n}\n" = ...