cp_100_vert: "#version 100\nuniform mat4 u_matrix;\nuniform vec3 u_cpColor;\nattribute vec2 v_position;\nvarying vec3 blend_color;\nvoid main () {\n\tgl_Position = u_matrix * vec4(v_position, 0, 1);\n\tblend_color = u_cpColor;\n}\n" = ...